Network Online Game System
As a characteristic solution in “Multi-Screen”, based on on-line game shared in different screens, it is the interesting scenario case which absorb technique of internet on-line game in Jelly Technology Company. This solution can increase value of service in "Multi-Screen".
This solution offers following business scenario: terminal user on mobile carrier’s network such as Gphone logins on entry web site provided by service middleware server on business layter’s network. Then download on-line game client software from service middleware server then install. In the same way, terminal user on wire carrier's network can download relative client software from service middleware server. Terminal user can logins Game-hall server by client software. Game-hall server will allocate user to appropriate Game-play server based on client attribute and game type. Terminal user can play game in Game-play server without distinguish opponent's attribute. On-line game solution provides possibility of terminal user on mobile carrier's network playing game with user on wire carrier
The strategy of On-line game solution is providing interesting and funny game's type. Currently, Jelly Technology Company creates a prototype game named "Jelly Number Comparing" in on-line game solution.
On-line game solution of “Multi-Screen” contains four major functional parts:
Game-hall Server: allocate terminal user to proper Game-play server. It makes user from different network congregate
Game-play Server: strategy and content of game provides to user. It transfer information and communicate with all clients belong to the same server
Game Database: stores data and information of client and configuration of server
Service Middleware Server: entry to terminal and locate on business level network. Be responsible for data transfer and message communication on mobile carrier and wire carrier